PC Conrstalks Script:

Knight's Contract was Blur's first heavy-weight VRay project. Chaos Group was very kind and invited us to share the stage and present a breakdown of our production (Siggraph's 2010, VRay's booth) and I had the chance to participate talking about the script I've developed.
The script was used to apply and  handle massive point-cache operations on cornstalks based on colisions with objects. Here's the walk-through:


Sc003_Sh0002.00 - previews


Sc004_Sh0002.00 - preview